Brute Weapons

The Brute Shot has been upgraded so that its grenades don't have an arc to them and the clip now has 6 shots instead of 4. The clip size and reload time are the main draw-backs to this weapon. As a secondary weapon it is a very effective surpresion weapon, and it has a healthy melee bonus.


Only found in the campaign, the firebomb grenade is a hard to collect asset, but it is suppremely effective agains the flood pure forms, infection forms, and carrier forms. The combat forms will be burned for several seconds before being destroyed.


The gravity hammer is a powerful, but slow, melee weapon that is great for taking out crowds. It has a shorter range than the sword, very obvious, and slow, the gravity hammer still is great for ambushing players or unexpectedly attacking them. It does have many advantages and disadvantages to balance out the weapon as a whole.


The Mauler is a dual wieldable brute shotgun that has less power than the human varient when single wielded, but can be just as powerful when two are wielded. The Mauler also has a faster fire rate than the shotgun, but pays for it with a smaller clip size (5 instead of 6 shots are in one clip).


The Spike Grenade, a Brute technology, is one of the two new grenade types introduced in Halo 3. Spike grenades can be stuck to nearly any surface, including players, and spray shrapnel in one direction when they explode. Like a plasma grenade, sticking an opponent with a spike grenade is fatal.


The Spiker is a Brute variant of the SMG. It has a high rate of fire and healthy clip size. The spikes themselves have a decaying and slow trajectory, so the player cannot use it at range. The spikes do more damage per shot than the SMG but the clip size is around half of the human variant.